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A poetically spun tale of small town Canadian kookiness

An ordinary life in extraordinary circumstances

a must read for anyone thinking of safe liposuction

Book, Cook, and Learn

Monte Cook does it againEnter supplemental materials like the Book of Eldritch Might II, by Monte Cook. Let's take a look:
VALUE: Under 15 bucks for the printed version, or 5 bucks for the PDF file (available from his website). After shelling out at least 20 for each of the class books, I find this very refreshing.
DESIGN: The art in the printed version is some of the finest yet in a Malhavok product. Monte continues to enlist better and better artists for each product. (I went with the PDF and had Kinko's print it out and spiral bind it.)
CONTENT: This is where all of Monte's D&D 3E material shines. The man is brilliant when it comes to fantasy game design. Like BoEM I, The BoEM II contains new feats, spells (primary for Wizard's and Sorcs), new prestige classes, and new magic items. However, these aren't just more of the same things we've seen. Each has a unique flavor and purpose. However, first lets go over what's totally new: Variant versions of the bard and sorcerer.
BARD: Since 3rd Edition came out, I've seen a million variant rangers, and half a million variant bards. Monte comes through in spades with his variant bard. No longer the sub-par sorcerer rogue fighter, the new bard uses spellsongs to power his unique magical talents. Big thumbs up.
SORCERER: Unlike Monte's variant ranger & bard, his sorcerer is not an attempt to fix a class that was considered 'broken' by so many. Indeed, many consider the sorcerer to kick butt. But, he can get a little boring, casting the same spells all day. This sorcerer really captures the feel of innate, raw magical power. I use Monte's bard, ranger, and sorcerer in my game, and have never looked back.
SOUL MAGIC: A brand new concept for intelligent... spells. A really cool idea that I don't want to spoil. Check it out...
OTHER: Then we have pages of fantastic feats (the lace spell feats rock), spells, prestige classes, and magical items. Like BoEM I, these are all innovative, stylish, and rather deadly. In my campaign I've made the Book of Eldritch Might I & II spells a bit more rare. They are considered powerful secrets to learn of. Once you see some of these spells, you'll see what I mean by powerful...
OVERALL: 5 Stars. One of the few accessories that I've opened up in its entirety to my game. Visit Monte Cook's website for errata to this book, and all his other Malhavok Press products...


Definitely worth a read!

The Book of Food A cook's guide to over 1,000 exotic and ev

Predesesser to Fanny Farmer's cook book- the "real" orignal

Great

This CD Set Meets ALL Expectations!
The town's denizens are a confusing mix of the painfully placid (spending way too much time waxing reminiscent about the old flour mill or a pot of delicious honeybutter), and religiously zealous (those characters in the book who are the Blood Girls and claim to be affected by stigmata - Jesus' bleeding wounds on the hands and feet). They only thing they all have in common is that they have gone crazy from living in what is the closest equivelant to a modern reincarnation of a Siberian outpost.
Cooke's poetic style (she has had at least 2 books of poetry published so far) makes for a narrative richer than a black forest fudge cake. Even details that others might consider excrutiatingly minute are dressed in their finest prose. This means that the story moves at the pace of maple syrup. But Cooke isn't here to rush you. There is after all no hurry.
This doesn't mean she can't surprise you now and again - and trust me there are a few big ones. In all, if you are a "gentle reader" (as Cooke wants you to be) and are patient, you are in for a potent dose of rural intrigue that may have you thinking twice before you take that next road trip....